CoViz_2021: Experiments in Computer Vision

Created by Tyler Klein Longmire

A live motion-capture digital media installation.

Produced with the support of Quickdraw Animation Society.

Initially commissioned for Alberta Culture Days.

Photography by Mat Simpson and Tyler Klein Longmire.

THIS APPEARANCE:

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BRIEF:

CoViz_2021 is a durational installation where the audience is the performer. Up to four audience members at a time dance in front of a motion-capture camera, and their actions are mapped onto cartoonish digital avatars in real-time.

PROJECT DESCRIPTION:

CoViz_2021 is an experiment in computer vision and real-time rendering of live motion-capture data. Using scavenged hardware, a beefy computer, custom CGI, and the free Unity game engine, I wanted to create a fun and accessible party favour, where the users’ movements get mapped onto outlandish characters in a 3D, cartoon world. Up to four people can dance together in front of the Kinect camera, and their movements are translated onto their cartoon avatars in real-time. They move when you move, dance how you dance. For a brief moment, you’re a digital puppeteer. It’s glitchy, it’s imprecise, but that’s all part of the fun.

Computer vision is fast becoming essential to our workflows and our daily lives. Once the domain of high-end VFX houses, it is now possible to hack together your own basic motion-capture system using consumer devices. Smart, AI-powered cameras are increasingly prevalent in our homes and workplaces, feeding identifying data into corporate databases. What if we used that tech for something silly instead? Does every photon of digital media need to be commodified and sold? This installation is an attempt to explore these questions, to vibe in the metaverse for a night, to make a silly thing for my friends.

TYLER'S NOTES:

I was invited to bring this installation up to Edmonton, AB, in July 2023 for the Found Festival, presented by Common Ground Arts Society! They put me in the Old Strathcona Farmer's Market on the first day, and in a tent in McIntyre Park for ArtWalk on the second day. It was a lot of fun!

For this version, I made two Edmonton specific digital scenes for folks to play in: a digital version of the McIntyre Park, and a silly one of the avatars trapped in the Talus Dome, an infamous piece of public art in the city. Overlaid on the game engine outputs were affirmations in the style of YEGO.DEATH, a popular Edmonton-based meme account, ha. People dug it, I had fun, and I got to chat with a lot of folks from the city. Thanks for having me, CGAS!